This lesson introduces nuke’s panels and some compositing nodes.
This lesson covers a few basic nodes. I made a small animation with colorwheel as the material. nuke is a node software. We need to understand the purpose of each node and connect them logically to achieve the desired effect.
This week will focus on mapping and animating the finished model. The most challenging part of the texture of the whole model was the texture of the basket. It was not a solid color, so you had to find the corresponding material and unroll it and then stick it on the model. For the balloon texture, a soft but slightly reflective material suitable for balloon fabric in hypershade is selected. A metal material was selected for the gas tank, and different colors of the bottle were mapped separately.
After finishing everything with the model, Nick showed us how to animate the balloon, which wasn’t too difficult. All we need to do is put a sequence frame on the time series after moving the balloon. Finally, the export is complete. I think exporting is a very important thing. Because I made some errors in the export Settings, there were some problems after I put the files into nuke. Note the different export Settings for different file requirements in the next exercise.
practice
Bibliography:
Figure01: (2021) Ikea. Available at: https://www.ikea.com/gb/en/p/branaes-basket-rattan-00138432/ (Accessed: 2022).
The modelling of a hot air balloon, learning some basic techniques of modelling. The balloon is part of nuke’s balloon operation. Compared to the first two models, this model is much more detailed than the first two models, and involves some new content based on the basics. For example, rope making.
Figure2, Rope
curve in the image on the left is one of the many tools used in this modeling. I’m going to draw the radians that we want and then I’m going to move it, stretch it and then I’m going to get the radians of the balloon’s ball, and the radians of the rope, and the states of several strands of rope stacked together. This is a great and useful new skill.
Figure 1 zoom out image
This is the gas tank part of the hot air balloon. I refer to the details in figure 1. It was not difficult to make this gas tank. poly model was mainly made by stretching, extruding, enlarging and shrinking.
This is the prototype that is basically finished, after each part is modeled and put together. It’s kind of like playing with Legos. In the modeling of this model, I learned how to make folds and radians for some soft objects that need radians. You can make the model more detailed in the next exercise. Because this exercise content does need to review the part. Not familiar enough with the application of the newly learned content.
Bibliography :
Figure 01: 3Dee (2020) sketchfab. Available at: https://sketchfab.com/3d-models/hot-air-balloon-0ac634b7c45b4269ab6c570283b9617c (Accessed: 2022).
Figure 02: (2022) amzon. Available at: https://www.amazon.co.uk/Cotton-Decking-Garden-Macrame-Hanger/dp/B09TVH882G/ref=asc_df_B09TVH882G/?tag=googshopuk-21&linkCode=df0&hvadid=600978023164&hvpos=&hvnetw=g&hvrand=5926276939955817680&hvpone=&hvptwo=&hvqmt=&hvdev=c&hvdvcmdl=&hvlocint=&hvlocphy=1006886&hvtargid=pla-1687706393884&psc=1 (Accessed: 2022).
As films have evolved and become more digital, the post-production part of the film has also improved over time. VFX seems to be gaining more and more importance in films. It can even be a publicity stunt for a film. So can vfx be a gimmick for a film? Should the focus of the film be on the story itself or on the technology of storytelling? Does too much post-production keep the audience from focusing more on the story of the film itself? Should the production team avoid too much use of vfx when they can pull off live action? In many of the documentaries that I have seen on film and television, I have seen production teams shoot most of the footage directly in green screen, leaving much of the footage that could have been shot in real time to the post-production team. How do you weigh up vfx and live action.
Keywords: Real / Filming / Digital / Virtual / Technology
Book:
THE VISUAL EFFECTS PRODUCER
The digitization of cinematic visual effects
The filmmaker’s guide to visual effects : the art and techniques of VFX for directors, producers, editors and cinematographers
A shoot about London in my mind. I photographed transport, the Thames, Canary Wharf, cute animals in London parks and a video I made when I was out with friends. These are the transport, places, people and things that I use most often that make up the London of my mind.
In the editing process, most of them are directly spliced, and some of them are edited with transitions between shots.
Fig.1 – Sunset – The sunrise and sunset each day represent the beginning and the end of the day.
Fig. 2 – Milan Cathedral – in my mind such historical buildings or relics exist which bear witness to the passage of time and testify to history.
Fig. 3 – Trees in winter – The changing seasons of spring, summer, autumn and winter are also a kind of ‘unit’ of time.
Fig. 4 – Smoke and candles – when the candles are lit and the cigarettes start to burn they fade away with time into another form.
Fig. 5 – Light and flowers – time passes and flowers have a flowering period, they grow old and die just like people.
Fig. 6 – Melting ice cream – the freezer keeps it in solid form for a short time, when it leaves the freezer it begins to melt into a puddle of liquid over time.
Fig. 7 – Light and shadow – the sun rising in the east and setting in the west, the shadows of the room flickering and changing in angle.
This lesson models a Lego man using lego man as a template. The lego man does not have a lot of rounded details and looks very ‘pixelated’.
In addition to the pcube and pcylinder used in the previous lesson, we also used pipe, which is mainly used to make the hands of the LEGO people. The process is somewhat similar to the previous lesson. I think it was a learning and practice process.
This picture shows the final product. All the basic processes of modelling – materials – lighting are completed. It seems to work OK. But there are still some discrepancies with the original Lego man, there are some problems with the scale of my Lego man. It looks a bit wide. It will be necessary to pay attention to the scale of the object in the next exercise.
Bibliography:
Figure 01 :2invite (2022) sketchfab. Available at: https://sketchfab.com/3d-models/lego-man-d1fc40b1c91b475e9d444a96f400be48 (Accessed: 2022).
In the first maya session nick gave us an introduction to the basic interface of maya. Then we learned how to use the basic poly modelling to make the models we wanted by combining real life examples. The reference we used was the cybertruck from Tesla.
The rendering of this model is mainly assembled by stretching, transforming, face number transformation and combining several pcube and pcylinder. The picture shows a linear representation of this model.
To complete the whole model, Nick taught us to add an HDRI scene mapping to the lights. This involved the lighting and material parts of the scene.
This picture shows the final finished product. Material was also added to the car. The scene also has lights.
This part of the course is an introduction to the basics of Maya, Nick explains the use of poly modelling, hotkeys, lighting and mapping. Nick explains the process of making a low poly model. As I have just started to learn Maya, the model I made was not very detailed and a bit rough. However, I did understand the basic idea of making a model in general. I think it is very important to think about the process before making a model, as it helps us to think more clearly when making a model. It helps us to have a clear idea of what we should do next.
Bibliography:
Figure 01: (2021) tesla. Available at: https://www.tesla.cn/cybertruck (Accessed: 2022).