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maya vfx fundamental

Week001_Modeling_Cybertruck 

Figure1, Cybertruck

In the first maya session nick gave us an introduction to the basic interface of maya. Then we learned how to use the basic poly modelling to make the models we wanted by combining real life examples. The reference we used was the cybertruck from Tesla.

The rendering of this model is mainly assembled by stretching, transforming, face number transformation and combining several pcube and pcylinder. The picture shows a linear representation of this model.

To complete the whole model, Nick taught us to add an HDRI scene mapping to the lights. This involved the lighting and material parts of the scene.

This picture shows the final finished product. Material was also added to the car. The scene also has lights.

This part of the course is an introduction to the basics of Maya, Nick explains the use of poly modelling, hotkeys, lighting and mapping. Nick explains the process of making a low poly model. As I have just started to learn Maya, the model I made was not very detailed and a bit rough. However, I did understand the basic idea of making a model in general. I think it is very important to think about the process before making a model, as it helps us to think more clearly when making a model. It helps us to have a clear idea of what we should do next.

Bibliography:

Figure 01: (2021) tesla. Available at: https://www.tesla.cn/cybertruck (Accessed: 2022).

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