

This week, the topology was modified on the basis of last week’s model, and the ears were also completed. The wiring of the entire model now looks much better than before.


After basically completing the topology of the low poly model, we mapped the model. However, this is different from the mapping in the previous two jobs, which requires us to adjust using the uv editor. Otherwise, it is very likely that the skin of the eyes will be on the mouth.

This is a preview of what the material will look like after you’ve put it in place. Not too bad.