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maya

week007-modeling development

modifying the model. detail/ paint skin weight/ make teeth

Based on modeling that has been roughly done. In order to make the model move, we put bone binding on the model. This is the first step to getting him moving. Bone binding needs to be done according to the rules of human bones. Can not be placed at will, which determines the late brush weight when a lot of work.

Brush weight is mainly in order to let the character do expression after the bone to know the corresponding part of the move.

At the end of the course, Nick teaches us how to make teeth, which applies some of the things we taught in the previous two exercises. For example, stretching, base extrusion, etc

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