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VFX Careers Research.

Job Role 1

compositor
I am interested in this career because the first software I learned since I was introduced to vfx was nuke and my undergraduate vfx course was basically based around nuke with some 3d studies thrown in. During the course of my studies I learned about the compositor profession. In the current film industry NUKE is a mainstream compositing software, in addition to some PS AE MAYA. The compositor’s main role is to bring together all the 2D and 3D elements that make up a shot to ensure that they look like they naturally belong in the same space. For example, they may be given a foreground element shot in front of a green screen, which they need to combine with a matte background, CG characters and FX elements. According to most companies looking for compositors, art, NUKE is a must, and a certain level of 3D ability is required, i.e. an understanding of the 3D workflow and 2D work to get the job done. But it was also through this research that I realised I really needed to do an internship. I really need to understand the workflow of the post-production department. The second point is that I need to learn more about 3D and AE, I am working hard on 3D. But AE is relatively new to me. And I might need to learn some programming too. I’ve seen some companies that require compositors to be able to do some simple programming.

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