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Critical Reflection

For this group assignment, I worked as a CG Generalist, responsible for lighting and rendering, and additionally for the DMP. Looking back on the whole project, I feel that I have made a lot of progress in these areas, but I have also found some areas for improvement.

Firstly, for the lighting setup, this was my first time working with Maya’s lighting. Before the project started, I did sufficient research and study to get to grips with the basic lighting principles and techniques. In practice, I experimented with various lighting types and settings to achieve the right visual effect for the scene and the character. I learnt to adjust the brightness, colour and shadow properties of light sources, as well as use different types of lighting in different scenarios, such as point, spot and ambient lighting. I think my efforts have been fruitful in terms of lighting, creating the right atmosphere and visual effects for the scenes.

Secondly, for the rendering aspect, I have made several attempts and experiments. I became familiar with the renderer in Maya and learned to adjust render settings and parameters. By adjusting the lighting and shadows, material properties and render output settings, I strived to achieve the best possible render quality. I noticed that different renderers and render engines can have different effects on the rendering, so I made some comparisons and choices to find the best rendering tool for the project’s needs. My experimentation with rendering has given me a better understanding of the rendering process and techniques, and I have realised the importance of adapting rendering settings for different scenarios.

However, I also realised that there are still a few things I need to improve on in my projects. Firstly, I would like to gain a deeper understanding of lighting principles and techniques in order to improve my expertise and skills in scene lighting. In addition, I realise the importance of attention to detail during the rendering process, including material adjustments, texture optimisation and fine-tuning of render settings. In future projects, I will pay more attention to these details in order to improve the overall rendering quality.

During the project, I also took on the additional responsibility of creating the DMP. I was happy to take on this task and successfully create the DMP in the project. by using nuke.

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