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Personal Showreel

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Misfit_Outcome

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Critical Reflection

When I look back at my project, I see some key issues with it. Firstly, I must admit that my inexperience in shooting led to a lack of consistency in the tracking during the compositing process. This created some instability and an unrealistic feel to the overall visuals. Also, I realised that I had handled the roto part rather roughly. Due to the lack of time, I was unable to devote my energy to detailing, which resulted in some of the edges and contours of the images looking less than fine.
However, I would also like to mention some of the highlights of my project. Firstly, I put a lot of time and effort into the pre-research work. I carefully created storyboards and carefully planned the entire storyline and shot design. This gave me a clear direction for the subsequent filming and editing work.
In addition, I think I achieved something in terms of editing. I spent a considerable amount of time organising and editing the material to achieve a smooth and engaging storytelling. My editing work resulted in an overall well-paced project.
Despite the shortcomings of my project, I have also learned valuable lessons from it. I realised the importance of filming techniques and post-processing, as well as the need to allocate time and resources wisely. For future projects, I will focus more on training and practice in filming to improve the consistency of compositing results. I will also make improvements in time management to ensure that I can allow enough time to perfect detail processing, such as roto.
Overall, I am satisfied with the results of my pre-research work and editing, but I also recognise that there is still room for improvement in terms of technical execution. Through this project, I not only learnt a lot about 3D plus compositing and skills, but also realised where I was lacking in certain areas, which will help me become more professional and better in future projects.

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Editing

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Compositing

Based on the last test and subsequent testing of several other shots, I changed some of my production methods. Originally I was going to use 3D tracking for the production. But later on I found that none of the shots had moved except for the one used for testing, so 2D tracking would have been better.

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Comp Test—001

In the test production, my idea of the production was to use 3D tracking to track some slight movement of the camera shake.

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Model Animation/Texture-002

Cat

For the cat’s paws, I animated the fingertips slightly as it didn’t really need to move.

Dog

The dogs are animated mainly in the head, moving with the movement of the human head in the live shot.

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Model Animation/Texture-001

Because what I want to do is to replace the human head with an animal head . But I’m not doing facial tracking because I don’t have that much time to start with facial tracking at the moment. So the way I chose to do it was to animate the model in Maya with reference to the real shot.

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Rough Editing

I sorted through the finished footage and sorted out the story lines to help with the post-editing process.

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Research

After filming, the next step is to conduct further research on the project. My theme is “misfit,” so I wanted to highlight the difference in the crowd. I would replace a human head with an animal head. In the choice of animals, I chose dog and cat.

Human vision above, cat below