Category: maya
Summary/Reflection
During this semester, I have been introduced to the basics of Maya and nuke. Basically mastered the interface and common nodes of both pieces.
For the study of maya. Mainly low poly modelling. I am not very familiar with the application of many of the tools in maya, so I need to practice more, and I also need to have a better grasp of the details of the model, because when I do some models this semester, the comparison of those models seems to be very simple, but it also contains a lot of details of the scale. In the next semester, we should do more practical work with what we have learnt, and do some of our own creative work. What I have done well this semester is that I have been able to correct some of the models that I have made due to the incorrect procedure, but I have been able to do so calmly. It is still very important to keep a stable mind.
For nuke, this term also started from the basics. The application of nuke requires a strong logical mind. In the assignments for nuke this semester, first of all, I had fun doing the assignments because I found nuke very interesting. As far as the assignments are concerned, I dislike roto more, this is very boring. But it is also something you have to learn, so I did a bit of rough work in the roto lesson and need to be a bit more patient. Next semester I hope to apply my skills to practical projects, just like Maya.
week008——modeling development

paint skin weight. /This week’s model issue was very eventful. At the weekend the model suddenly blew up at home while painting skin weight. It needs to be changed. I think I need Nick’s help.


The case of the first picture is mainly because there are problems in the previous topology and the weight is not properly brushed, leading to model damage. But after Nick fixed it and I re-brushed the weights 4 times, my model was fixed. I am now very proficient with brush weights.
After you’ve done that, it’s time to finish the expression part. The shape editor is used here. Animation of facial expressions by different adjustments to the five features.
week007-modeling development
modifying the model. detail/ paint skin weight/ make teeth

Based on modeling that has been roughly done. In order to make the model move, we put bone binding on the model. This is the first step to getting him moving. Bone binding needs to be done according to the rules of human bones. Can not be placed at will, which determines the late brush weight when a lot of work.


Brush weight is mainly in order to let the character do expression after the bone to know the corresponding part of the move.


At the end of the course, Nick teaches us how to make teeth, which applies some of the things we taught in the previous two exercises. For example, stretching, base extrusion, etc
Week006- Development for Model


This week, the topology was modified on the basis of last week’s model, and the ears were also completed. The wiring of the entire model now looks much better than before.


After basically completing the topology of the low poly model, we mapped the model. However, this is different from the mapping in the previous two jobs, which requires us to adjust using the uv editor. Otherwise, it is very likely that the skin of the eyes will be on the mouth.

This is a preview of what the material will look like after you’ve put it in place. Not too bad.
Week005 — Male Low Poly Modeling
Converting the model to a low poly model.

The purpose of this lesson is to convert a model with many facets into a low one. This is the original model that we’re going to use. We will build on this original model for the topology. The generalization of the face makes it a low poly model.



The above two pictures are the line state after the basic topology is completed. We’ve actually only done half a face topology, because this is a relatively symmetrical figure, so we just topology half a face and mirror it, and then adjust the details. Although my topology looks complete, there are still big problems. There are many triangular faces in my model, which should not appear, which will cause a lot of problems in the later work. So I need to change my error topology in the next few days.
Week004_Hot ballon



This week will focus on mapping and animating the finished model. The most challenging part of the texture of the whole model was the texture of the basket. It was not a solid color, so you had to find the corresponding material and unroll it and then stick it on the model.
For the balloon texture, a soft but slightly reflective material suitable for balloon fabric in hypershade is selected.
A metal material was selected for the gas tank, and different colors of the bottle were mapped separately.

After finishing everything with the model, Nick showed us how to animate the balloon, which wasn’t too difficult. All we need to do is put a sequence frame on the time series after moving the balloon. Finally, the export is complete. I think exporting is a very important thing. Because I made some errors in the export Settings, there were some problems after I put the files into nuke. Note the different export Settings for different file requirements in the next exercise.

Bibliography:
Figure01: (2021) Ikea. Available at: https://www.ikea.com/gb/en/p/branaes-basket-rattan-00138432/ (Accessed: 2022).
Week003_Hot balloon

The modelling of a hot air balloon, learning some basic techniques of modelling. The balloon is part of nuke’s balloon operation. Compared to the first two models, this model is much more detailed than the first two models, and involves some new content based on the basics. For example, rope making.


curve in the image on the left is one of the many tools used in this modeling. I’m going to draw the radians that we want and then I’m going to move it, stretch it and then I’m going to get the radians of the balloon’s ball, and the radians of the rope, and the states of several strands of rope stacked together. This is a great and useful new skill.


This is the gas tank part of the hot air balloon. I refer to the details in figure 1. It was not difficult to make this gas tank. poly model was mainly made by stretching, extruding, enlarging and shrinking.

This is the prototype that is basically finished, after each part is modeled and put together. It’s kind of like playing with Legos. In the modeling of this model, I learned how to make folds and radians for some soft objects that need radians. You can make the model more detailed in the next exercise. Because this exercise content does need to review the part. Not familiar enough with the application of the newly learned content.
Bibliography :
Figure 01: 3Dee (2020) sketchfab. Available at: https://sketchfab.com/3d-models/hot-air-balloon-0ac634b7c45b4269ab6c570283b9617c (Accessed: 2022).
Figure 02: (2022) amzon. Available at: https://www.amazon.co.uk/Cotton-Decking-Garden-Macrame-Hanger/dp/B09TVH882G/ref=asc_df_B09TVH882G/?tag=googshopuk-21&linkCode=df0&hvadid=600978023164&hvpos=&hvnetw=g&hvrand=5926276939955817680&hvpone=&hvptwo=&hvqmt=&hvdev=c&hvdvcmdl=&hvlocint=&hvlocphy=1006886&hvtargid=pla-1687706393884&psc=1 (Accessed: 2022).
Week002_Modeling_Lego man

This lesson models a Lego man using lego man as a template. The lego man does not have a lot of rounded details and looks very ‘pixelated’.

In addition to the pcube and pcylinder used in the previous lesson, we also used pipe, which is mainly used to make the hands of the LEGO people. The process is somewhat similar to the previous lesson. I think it was a learning and practice process.

This picture shows the final product. All the basic processes of modelling – materials – lighting are completed. It seems to work OK. But there are still some discrepancies with the original Lego man, there are some problems with the scale of my Lego man. It looks a bit wide. It will be necessary to pay attention to the scale of the object in the next exercise.
Bibliography:
Figure 01 :2invite (2022) sketchfab. Available at: https://sketchfab.com/3d-models/lego-man-d1fc40b1c91b475e9d444a96f400be48 (Accessed: 2022).
Week001_Modeling_Cybertruck

In the first maya session nick gave us an introduction to the basic interface of maya. Then we learned how to use the basic poly modelling to make the models we wanted by combining real life examples. The reference we used was the cybertruck from Tesla.

The rendering of this model is mainly assembled by stretching, transforming, face number transformation and combining several pcube and pcylinder. The picture shows a linear representation of this model.

To complete the whole model, Nick taught us to add an HDRI scene mapping to the lights. This involved the lighting and material parts of the scene.

This picture shows the final finished product. Material was also added to the car. The scene also has lights.
This part of the course is an introduction to the basics of Maya, Nick explains the use of poly modelling, hotkeys, lighting and mapping. Nick explains the process of making a low poly model. As I have just started to learn Maya, the model I made was not very detailed and a bit rough. However, I did understand the basic idea of making a model in general. I think it is very important to think about the process before making a model, as it helps us to think more clearly when making a model. It helps us to have a clear idea of what we should do next.
Bibliography:
Figure 01: (2021) tesla. Available at: https://www.tesla.cn/cybertruck (Accessed: 2022).