Categories
VFX Careers Research.

Job Role 3

vfx supervisor
The vfx supervisor is responsible for the entire visual effects project. They manage the VFX pipeline, including all VFX artists working in the process. They are ultimately responsible for all VFX elements produced by their company or studio for a project. vfx supervisors handle projects from the early stages of pre-production. They are the main point of contact between the VFX studio and the director or producer of the film or TV show. Together they decide what visual effects are needed for each shot of the film, and the VFX Supervisor then works with the VFX artist to create mock-ups for presentation. These can include concept art and 3D computer-generated images. The mock-ups help to inform the style of VFX in production. As the film comes together in post-production, the VFX Supervisor continues to lead their team. They oversee the quality of all work produced and ensure it meets the director’s or producer’s vision. vfx supervisors need to have excellent design, colour and composition skills understand the camera, cinematography and how films are made and be able to influence shots to make them suitable for visual effects. Proficiency in the use of Maya, Nuke, Photoshop and other related programs. And the ability to communicate well with the director or producer for pre-production as well as the leadership to share the director’s or producer’s vision for the film with the VFX artists in all departments assigning staff work. If I had been working in the vfx industry I wish I had applied for this position earlier. I wish I had applied for this position sooner because it would have given me more room to work on a production.

Categories
VFX Careers Research.

Job Role 2

Fx artist
This is a career that I started to be interested in during my MA years. I had already done some particle effects in Maya. It was very interesting for me. FX artists create visual effects in films, TV shows and games. They are responsible for creating smoke, fire, destruction, water and some smaller effects such as object collisions or liquid simulations in glass. The requirements for this career in most companies and film studios require a mastery of Houdini, Maya and programming, motion graphics, and art. Good aesthetic skills and the ability to use software to match. After researching this career, I found that if I wanted to apply for this career I had to learn as much as I could about particles and some of the programming required. This is very important.

Categories
VFX Careers Research.

Job Role 1

compositor
I am interested in this career because the first software I learned since I was introduced to vfx was nuke and my undergraduate vfx course was basically based around nuke with some 3d studies thrown in. During the course of my studies I learned about the compositor profession. In the current film industry NUKE is a mainstream compositing software, in addition to some PS AE MAYA. The compositor’s main role is to bring together all the 2D and 3D elements that make up a shot to ensure that they look like they naturally belong in the same space. For example, they may be given a foreground element shot in front of a green screen, which they need to combine with a matte background, CG characters and FX elements. According to most companies looking for compositors, art, NUKE is a must, and a certain level of 3D ability is required, i.e. an understanding of the 3D workflow and 2D work to get the job done. But it was also through this research that I realised I really needed to do an internship. I really need to understand the workflow of the post-production department. The second point is that I need to learn more about 3D and AE, I am working hard on 3D. But AE is relatively new to me. And I might need to learn some programming too. I’ve seen some companies that require compositors to be able to do some simple programming.