Categories
nuke vfx fundamental

Week001_Time Moodboard

Fig.1 – Sunset – The sunrise and sunset each day represent the beginning and the end of the day.


Fig. 2 – Milan Cathedral – in my mind such historical buildings or relics exist which bear witness to the passage of time and testify to history.


Fig. 3 – Trees in winter – The changing seasons of spring, summer, autumn and winter are also a kind of ‘unit’ of time.


Fig. 4 – Smoke and candles – when the candles are lit and the cigarettes start to burn they fade away with time into another form.


Fig. 5 – Light and flowers – time passes and flowers have a flowering period, they grow old and die just like people.


Fig. 6 – Melting ice cream – the freezer keeps it in solid form for a short time, when it leaves the freezer it begins to melt into a puddle of liquid over time.


Fig. 7 – Light and shadow – the sun rising in the east and setting in the west, the shadows of the room flickering and changing in angle.

Categories
maya vfx fundamental

Week002_Modeling_Lego man

Figure 1, Lego Man

This lesson models a Lego man using lego man as a template. The lego man does not have a lot of rounded details and looks very ‘pixelated’.

In addition to the pcube and pcylinder used in the previous lesson, we also used pipe, which is mainly used to make the hands of the LEGO people. The process is somewhat similar to the previous lesson. I think it was a learning and practice process.

This picture shows the final product. All the basic processes of modelling – materials – lighting are completed. It seems to work OK. But there are still some discrepancies with the original Lego man, there are some problems with the scale of my Lego man. It looks a bit wide. It will be necessary to pay attention to the scale of the object in the next exercise.

Bibliography:

Figure 01 :2invite (2022) sketchfab. Available at: https://sketchfab.com/3d-models/lego-man-d1fc40b1c91b475e9d444a96f400be48 (Accessed: 2022).

Categories
maya vfx fundamental

Week001_Modeling_Cybertruck 

Figure1, Cybertruck

In the first maya session nick gave us an introduction to the basic interface of maya. Then we learned how to use the basic poly modelling to make the models we wanted by combining real life examples. The reference we used was the cybertruck from Tesla.

The rendering of this model is mainly assembled by stretching, transforming, face number transformation and combining several pcube and pcylinder. The picture shows a linear representation of this model.

To complete the whole model, Nick taught us to add an HDRI scene mapping to the lights. This involved the lighting and material parts of the scene.

This picture shows the final finished product. Material was also added to the car. The scene also has lights.

This part of the course is an introduction to the basics of Maya, Nick explains the use of poly modelling, hotkeys, lighting and mapping. Nick explains the process of making a low poly model. As I have just started to learn Maya, the model I made was not very detailed and a bit rough. However, I did understand the basic idea of making a model in general. I think it is very important to think about the process before making a model, as it helps us to think more clearly when making a model. It helps us to have a clear idea of what we should do next.

Bibliography:

Figure 01: (2021) tesla. Available at: https://www.tesla.cn/cybertruck (Accessed: 2022).