Categories
VFX Careers Research.

Job Role 1

compositor
I am interested in this career because the first software I learned since I was introduced to vfx was nuke and my undergraduate vfx course was basically based around nuke with some 3d studies thrown in. During the course of my studies I learned about the compositor profession. In the current film industry NUKE is a mainstream compositing software, in addition to some PS AE MAYA. The compositor’s main role is to bring together all the 2D and 3D elements that make up a shot to ensure that they look like they naturally belong in the same space. For example, they may be given a foreground element shot in front of a green screen, which they need to combine with a matte background, CG characters and FX elements. According to most companies looking for compositors, art, NUKE is a must, and a certain level of 3D ability is required, i.e. an understanding of the 3D workflow and 2D work to get the job done. But it was also through this research that I realised I really needed to do an internship. I really need to understand the workflow of the post-production department. The second point is that I need to learn more about 3D and AE, I am working hard on 3D. But AE is relatively new to me. And I might need to learn some programming too. I’ve seen some companies that require compositors to be able to do some simple programming.

Categories
Collaborative Unit

Collaborative Unit

Topic:Utopia And Dystopia

Project Name:Double World

Research-003

Based on our ongoing research and tutor’s suggestions, we made changes to the story, adding details and cutting out a lot of redundancy. Because we wanted to make an experimental animation, we would have wanted our content to be a bit more stream of consciousness in the initial content meeting, so we set up the storyline a bit incoherently and without very much of a narrative. But although this is a stream-of-consciousness experimental short film, there still needs to be a narrative presence. So we made changes to the story based on this issue.

New version of the story script

People walking around in front of a large screen
Inside the glass window is where the brains of senior people are kept

People pushing in to watch the monitor, close-up of monitor

Entering the lab with the brain inside the container surrounded by pulsating neurons

Suddenly a white spirit appears in the lab, perhaps the conscious body of a brain or perhaps a “person”

The glass floor of the laboratory shakes and the “person” falls out of the laboratory. The glass floor of the laboratory looks like another world
Clouds drifting in and out

The white spirit walked aimlessly in the streets of the other world, and after colliding with a person, his body suddenly took on colour.

He walks towards a wall and his whole body suddenly enters the wall.
In a flash, he enters the home of a couple.

The couple is watching a movie together. The protagonist is curious and walks into the space and looks around, it is different from the cold laboratory he lived in before, warm lights, soft sofas, everything is warm.

He walks up to the TV and a mysterious force sucks him in

His vision was blurred.

When he opened his eyes again he was standing in front of a container of bright red blood coming from his brain.

The brain glows.

The end

Scene Design

Scene Moodboard – Scene001 Dystopia

Scene Moodboard – Scene002 Utopia

Storyboard – Jiaruo Zhang

Reference
Films to refer to.
The Hunger Games
The Moving Maze

Books.
A Beautiful New World
1984

Categories
Collaborative Unit

Collaboration Unit

Topic:Utopia And Dystopia

Project Name:Double World

Research-002

In this seminar we discussed the interface and transition between the two worlds. At one of the exhibitions this month, I saw a form of painting that I had not known before: the triptych. It is a type of triptych, divided into three sections. The one in the centre is usually the largest, and there are also three paintings with the same size work. Triptychs have been around since the early days of Christian art and were a common form of medieval altarpiece. One of my favourite paintings is The Garden of Earthly Delights, a triptych of oil paintings on oak panels by the early Dutch painter Jeronimis Bose between the ages of forty and sixty. The intent of this work can be read in many forms: a cautionary tale of worldly carnal indulgence; a dire warning of the risks that life’s temptations will endure, to an evocation of ultimate sexual pleasure. The complexity of what it symbolises. I think this painting is relevant to our theme both in terms of meaning and pictorial form. I think that Utopia and Anti-Utopia could be done in a triptych form as well. A triptych showing three different worlds. Using the triptych as a transitional medium.

For the overall style of the graphics we decided to do cel shading, a production method that allows us to do as much as possible in a short time, giving us more time to enrich what the graphics have to say. And we decided to incorporate some cyberpunk elements into the graphics to make the visuals look even better.

Concept:

Utopia is the dream of mankind when he takes a nap in the midst of his miserable life.

Outline:

Dystopia: laboratory, brains, vessels, vessels = house, brains = people

Depressing numbing work, a bunch of people working, transporting mirror to brain, brain in a vessel (depressing tones) Transition to utopian world through reflective objects.

Utopia (with real shot): (object transitions) watching a film on computer with a cup of coffee on the roadside, couple (family) at home in the film (human body makes the effect of poor TV contact, looks unreal), cat going out to play with cat friend, liquid mapping next to anti-utopian world.

Ending: stepping in a puddle both worlds are presented, then the box (painting) closes (Schrödinger’s cat)

Script:

A group of humans each standing in their own position doing their work.
The camera goes in towards the end (the large screen on the wall is a track of neurons, flashing like a map with dots of light)
The camera looks to the sides of the scene, where the table is lined with brains surrounded by neurons.
The camera looks to the left (right) side of the brain, with a close-up of the pulsating blood vessels on it
The camera pulls away slightly and you can see the brains reflected on the smooth table. (You can make a blurred sense of the reflection from the brain into the couple)
The reflection is of the couple watching a film at home (close-up of the couple’s (family’s) faces, taking the shape of the brains)
The camera pulls away from the full scene of the couple (family) watching the film with the kitten sleeping or running on the floor.
Owner gets up to feed cat
Cat eating
Cat goes out to walk down the street (three or two pedestrians on the street)
Cat finds his friends
Cat chasing and playing with his friends (making a mess)
The puddle on the side of the road shows them together in the shape of an anti-utopian world of brains (veins pulsing in the brain) Both worlds are visible (medium shot, puddle and world are 50/50)
Both worlds are shown
The world closes

Group division

Our group is a combination of 3D animation computer and Visual effect.

3d scenery/animation:

•Jiaruo Zhang

•j.zhang03202214@arts.ac.uk

•3D  Computer Animation

•Yuhan Lin

•y.lin0320222@arts.ac.uk

•3D  Computer Animation

•Zhuolin Feng

•z.feng0320223@arts.ac.uk

•3D  Computer Animation

Green screen filming / Compositing / Editing / FX

•Yafang Zheng

•y.zheng0320194@arts.ac.uk

•Visual Effect

Categories
Collaborative Unit

Collaboration Unit

Topic:Utopia And Dystopia

Research

Based on the theme of utopia and dystopia we first thought of making two very contrasting worlds. Because these two words are the opposite of each other. We wanted to be able to make the audience feel the polarities of these two worlds through the contrast between them.

In order to be able to realise our idea, two concepts have been examined.
For dystopia: dystopia is a caricature of a utopian world. Anti-utopia is not a concept that exists on its own; it is closely linked to utopia. Anti-utopian literature is broadly divided into two categories: anti-utopian dys-topians and anti-utopia. anti-utopian fiction focuses on a bad society and aims to criticise the faults of the existing system, with its focus on the present. Anti-utopia, on the other hand, aims to expose and satirise the shortcomings of utopia itself and its ideas, and it focuses on the idea of utopia. Utopia, on the other hand: “the impossible ideal society and things”, meaning both the non-existent and the perfect society, is derived from Thomas More’s book Utopia, in which the religious or worldly vision of heaven, Eden, the paradise, etc. can be included. The above concept is a summary of the interpretation of these two terms in books, websites etc. We have researched the project based on these concepts.

So the members of our group came up with the idea of a Brain-Computer Interface based on the concept. Brain-Computer Interface (BCI): It is a new communication and control technology between the human or animal brain (or a culture of brain cells) and a computer or other electronic device that does not rely on conventional brain information output pathways (peripheral nerve and muscle tissue). In this definition, “brain” refers to the brain or nervous system of an organic life form, not just “mind” (abstract mind). The definition of ‘brain’ refers to the organic form of life, the brain or nervous system, and not just the ‘mind’ (abstract mind). It is better to return to the real world and feel the real feeling of human interaction and nature.

The above paragraph is about the concept of dystopia, about utopia we think of a better world as representing the warmth of everyday life, a life without worries, many people will think that everyday life cannot represent utopia, but in real life, many people’s lives start from waking up to work and go home at night to sleep, not really spending much time with lovers, family, pets There is not much time to spend with lovers, family and pets. Sometimes the most “utopian” life is the one that is ordinary and warm.

Categories
Advanced and Experimental VFX Animation and Techniques maya02

Term 2-week001

This week’s lesson focuses on animation in maya. For the animation curve, the adjustment of the motion trajectory completes the movement of the ball.

This is the trajectory of the first ball

These are two different trajectories of the ball. Both balls move according to an adjusted curve. But in the adjustment of the curve, two different methods are applied, and the results are somewhat different.

Categories
Design for Animation, Narrative Stuctures & Film Language

Presentation

Categories
maya nuke Uncategorised vfx fundamental

SHOWREEL

Categories
maya nuke Uncategorised vfx fundamental

Summary/Reflection

During this semester, I have been introduced to the basics of Maya and nuke. Basically mastered the interface and common nodes of both pieces.

For the study of maya. Mainly low poly modelling. I am not very familiar with the application of many of the tools in maya, so I need to practice more, and I also need to have a better grasp of the details of the model, because when I do some models this semester, the comparison of those models seems to be very simple, but it also contains a lot of details of the scale. In the next semester, we should do more practical work with what we have learnt, and do some of our own creative work. What I have done well this semester is that I have been able to correct some of the models that I have made due to the incorrect procedure, but I have been able to do so calmly. It is still very important to keep a stable mind.

For nuke, this term also started from the basics. The application of nuke requires a strong logical mind. In the assignments for nuke this semester, first of all, I had fun doing the assignments because I found nuke very interesting. As far as the assignments are concerned, I dislike roto more, this is very boring. But it is also something you have to learn, so I did a bit of rough work in the roto lesson and need to be a bit more patient. Next semester I hope to apply my skills to practical projects, just like Maya.

Categories
nuke Uncategorised vfx fundamental

WEEK009- Clean up

This week’s program is all about Finding the Difference.
This week’s focus is on clean up, changing some elements of a video using the rotopaint node and a few other base nodes. rotopaint is often used to erase wire in movies and TV shows.

Categories
maya vfx fundamental

week008——modeling development

paint skin weight. /This week’s model issue was very eventful. At the weekend the model suddenly blew up at home while painting skin weight. It needs to be changed. I think I need Nick’s help.

The case of the first picture is mainly because there are problems in the previous topology and the weight is not properly brushed, leading to model damage. But after Nick fixed it and I re-brushed the weights 4 times, my model was fixed. I am now very proficient with brush weights.
After you’ve done that, it’s time to finish the expression part. The shape editor is used here. Animation of facial expressions by different adjustments to the five features.